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Showing posts with label Call of Duty Black Ops 2. Show all posts
Showing posts with label Call of Duty Black Ops 2. Show all posts
Tuesday, May 29, 2012
Treyarch Dev Teases Black Ops II Multiplayer HUD and Custom Games Settings, Debunks Old Rumor
David Vonderhaar of Treyarch talks about the new multiplayer HUD for Call of Duty: Black Ops II as the team tries to strike a balance between a great art style and readability and teases some upcoming intel.
“So fired up right now,” tweeted Vonderhaar recently. “UI team put together an MP HUD visual design. Clean with high readability/usability but maintains great looking art.” He added that “the boys [have] been working so hard to find the balance between beautiful and high usability. I shed tears of joy in the meeting.”
If you’re dying to know what exactly the HUD will look like (which we certainly are), Vonderhaar also teased a tease that we may be treated to in the near future, stating, “I predict a day in near future where Call of Duty Facebook ‘leaks’ an example of new icon style.” Additionally, you can take a look at this leaked image that show what the HUD could potentially look like. If it is real, you can most likely expect some updates to have taken place since then.
Vonderhaar also revealed that the Custom Games setting will allow for further options than in previous Call of Duty titles. When asked if it will be possible to take off third-person spectating from private matches so people can’t use it to assist others, Vonderhaar replied, “can’t get into details right now but doing a lot of work for Custom Games to give you more control of spectating behavior and rules.”
Lastly, when referenced to an older Black Ops II multiplayer rumor including game modes and perks which we reported on here, Vonderhaar confirmed the rumors to be fake, stating, “I don’t use 3rd party sites to give info out. Ever.”
Though, we have recently learned that Treyarch plans to build Black Ops II’s multiplayer from the ground up.
Were there any particular improvements you would like to have seen made to the HUD or Custom Games settings in the original Black Ops?
Treyarch Discuss Black Ops 2′s New Charge-and-Fire, X-ray Sniper Rifle
Speaking to Ausgamers at a recent Black Ops 2 promotional event, Treyarch’s Mark Lamia – when asked about the tradition of keeping Call of Duty’s guns authentic and how that would translate in Black Ops 2′s near-future setting – discussed a radical new sniper rifle that’s set to feature in the upcoming sequel.
The electronically initiated, charge-and-fire, X-ray scoped sniper rifle is based on technology that is available today, believe it or not! Lamia justifies the inclusion of the weapon in Black Ops 2 in the interview embedded below, and explains how the team have worked hard balancing the new sniper rifle and other features of the game.
“In the demonstration of LA, we showed you a sniper weapon, but it was not a sniper weapon like anything you’ve ever played with in Call of Duty and in fact, if you just stopped right there and looked at it, there’s this weapon that you can see through walls and shoot people through. Right?”“Is that realistic or is that not realistic? Well I’ll tell you how we think about it, and how we have to justify it to ourselves before it makes it into the game, is we go: ‘ok, in the future, what would a sniper rifle be, and what would be a really amazing optic for that sniper rifle?’. Well you flew here from Australia and you probably had to go through those TSA scanners right? Where they put your hands up here and they can see through everything, well there’s that millimetre wave technology, it exists in large form-factor right now.”“Every 18-24 months, there’s this thing called Moore’s Law, where processing power is going to double. Right? It’s going to double. That is very hard to conceptualise. In fact, you almost have to look to the past to even get an idea of what that actually means. Well look thirteen years back. The PS3 or the 360 that you can go buy, is the same processing power as the most advanced piece of processing kit the military would have running. The military.”“So you project that out. Go back to the millimeter wave technology; processing power continues. We also know that as time advances, form factors get smaller. We know that from our own personal consumer electronics devices – they’re all smaller, things get more efficient.”“”Now you have an optic, that would be a pretty impressive optic to have as opposed to being on a vehicle – mounted on a vehicle moving through a city – it’s actually on a weapon. Now what do you do? You can see through it, now you want to be able to – from a gameplay point of view – you want to be able to do something about that. How do you justify that?”“That’s a pillar, that thing is four feet worth of concrete or whatever it is! Well I don’t know if you’ve seen a thing called (and this is not a technology that we’re using, but it exists today), there’s something called Metal Storm technology that we saw that inspired us.”“It’s an electronic charge as opposed to a gunpowder charge. It fires a million rounds every 60 seconds. That’s today! Now it’s in big form-factor, again we’re talking thirteen years out. So now, from a gameplay point of view – because you have to balance that, because that’s a pretty powerful weapon suddenly – if you’re putting this technology on a sniper weapon, how do you balance that? Well, it’s a charge-shot mechanic you have to hold down. The longer you charge up, the more you can penetrate. If you don’t charge up enough, you’re not going to be able to penetrate the surface material.”“That’s a combination of fiction with game-balance with everything else, the drones are the same thing. You saw the quadaped, the CLAW. That went through a lot of revisions as well for the team to get that right — to make that feel like ‘yeah, this feels plausible’.”“Does that exist right now? No. Does the other weapon exist right now? No. But every single one of those things has a backstory. We know that there are quadrupeds that are basically mules – robotic mules, that can carry large amounts of gear and things like that. Well, how long before that sort of thing could potentially have a camera or a weapon mounted to it or something like that? So we go through that whole process for everything.”“The cool thing about our fiction that I think works really well – just from a gameplay point of view, so let’s pull the fiction and help serve the gameplay in this point – what happens is in our fiction is our villain, Raul Menendez, steals the keys to the US military infrastructure and turns our advantage – which is this advancement in robotics and drones – on us. Turns our own weapons on us.”“So what that means is, while you’re playing with them as allies, at some point in the fiction, you’re going to be fighting against them. What that means is now you’ve got entirely new AI that you’ve never fought against in a Call of Duty game. Flying AI or quad AI or the Cognitive Land Assault Weapon, and what that means is that these aren’t humanoids, which means they might require different strategies to take them out.”“In this way the fiction, and our desire to create a compelling fiction, but also introduce new kinds of gameplay sort of serves each other really nicely. ““As we were wrapping up Black Ops 1, the team was really firing on all cylinders. And while we really gave everything we had to that, and we were really happy with it, we kind of felt like, as a team, that was the first time that the entire studio had just focused on one game.”“So we were really proud of what we’d created, but we felt like that was kind of like the base-level. We felt like we could push it so much more. So that’s why you’re seeing so many new things go into Black Ops 2.”“We felt like we created something as a great foundation, we felt like we had just scratched the surface with the fiction, we loved the storytelling — this is the history that you didn’t know about and these are the black operations.. We liked the tone of it — dark things and dark places and everything that’s going on in that world. The multiplayer team was excited about what we’d created; the zombies team was excited about what we’d created.”
Source: http://www.codblackopsblog.com/treyarch-discuss-black-ops-2s-new-charge-and-fire-x-ray-sniper-rifle/

Monday, May 28, 2012
Black Ops 2 has “Dedicated PC Team” and PC Version Built from Ground Up
Treyarch’s Director of Technology Cesar Stastny (@pcdev), has recently confirmed via Twitter that Treyarch is stepping up this year when it comes to supporting the Call of Duty PC community. With all the PC drama that began with MW2, it’ll be interesting to see what direction they’ll take with Black Ops 2. This is a great start though:
-”[Black Ops 2].. developed by a dedicated PC team simultaneously with the other platforms.”
-”BO2 built from the ground up to catch cheaters”
-”Ability to detect and ban based on lessons learned on Black Ops.”
-”BO2 built from the ground up to catch cheaters”
-”Ability to detect and ban based on lessons learned on Black Ops.”
Still no word on how dedicated servers will be handled this year. It’s clear fans have beens asking for dedicated ranked servers fo a while now, we’ll let you know the second we receive more PC intel from Treyarch..
Also, the Black Ops 2 “Paused Game Screen” was recently spotted during a Treyarch Interview:

SOURCE: @Pcdev Via CallofDutyWikia

Black Ops II Zombies – “We Just Want To Keep Making It,” Says Treyarch
Mark Lamia, Studio Head at Treyarch, entertains the idea of a spinoff for the ultra-popular Call of Duty game mode, Zombies.
“That’s interesting, because you know we finally did exclusive DLC Zombies for Black Ops; it had its own marketing campaign, had no multiplayer maps, had no campaign. It was just zombies,” referring to the original Black Ops’ latest DLC, Rezurrection, as Lamia stated in the latest issue of Gamemaster Magazine. ”Millions of people clearly wanted it because they got it,” he added. He had no specific sales number on hand, but he did mention that it sold in the millions, keeping in mind that this is nine to ten months after the release of Black Ops.
Nazi Zombies originally debuted in Treyarch’s Call of Duty: Wold at War back in 2008 as a bare-bones, co-op add-on with one small map and no story – just wave after wave of increasingly difficult-to-kill zombies. Originally a mod, it has since then grown into it’s own universe with characters, story, unique weapons and even more dangerous zombies types. For many, it has become the go-to game mode in the Call of Duty series, becoming even more likeable than the competitive multiplayer, for some. Lamia insists that ”the whole mode just exists because of fans.”
Treyarch has hinted that Zombies will no longer be a mini-game in Black Ops II, but a fully-fledged game mode with the additions of new gamed modes within, 8-player co-op and a possibility of competitive play. Given the amount of attention Zombies is receiving from Treyarch, It would not be surprising at all (in fact, it would probably make sense) if it ever ended up becoming it’s own spinoff title.
“Honestly, I don’t know where it’s going to go,” says Lamia. “Right now, it’s just part of Black Ops.” Whether it ever becomes a spinoff title or not, we can definitely expect more zombies, as he later stated, “we just want to keep making it basically.”
Would you purchase a Call of Duty: Zombies spinoff title, either as a full retail release or an arcade title? What would you like to see happen with the Zombies game mode in the future?
Source: http://mp1st.com/2012/05/25/black-ops-ii-zombies-we-just-want-to-keep-making-it-says-treyarch/

Thursday, May 24, 2012
[Update: Images are fake] Are These Leaked Black Ops 2 Screenshots Real?
Update: It has been reported that these images could be modified screens of DUST 514 and, therefore, could quite possibly be fake. The same YouTuber, zevodesign, “leaked” this “Black Ops 2″ image below which is straight from the DUST 514 trailer. Consider these debunked.
Thanks to Josh and many other readers for the info!
Original Story: If Black Ops 2 was a boat, it would be sunk in matter of seconds what with the number of leaks it has suffered in the past few weeks, and we still have a whole six months to go until its release. The last leak gave fans a peek at what some of the menu items in Black Ops 2 might look like, revealing a Zombies “Story Mode” as well as the campaign menu and some multiplayer perks.
We’ve compiled a number of more recent leaks below YouTuber zevodesign showing off what looks like some of the multiplayer menus as well as screens of both zombies, single and multiplayer. Though many of these images share the same, corroborating characteristics, keep in mind that all of these images were leaked by “designers,” meaning that they could simply be cleverly photoshopped. It’s hard to tell with the quality of the images we’re getting here.
However, we figured that we’ll let you have a look for yourself and decide. Let us know your thoughts in the comments below!
Multiplayer Menus:
Single Player:
Zombies:
Multiplayer:
This image below, posted by YouTuber mitadesigns shows what looks to be a screen of Black Ops 2′s multiplayer. However, the weapon featured in this image is the exactly the same as the weapon from Blacklight Retribution, proving it fake. I would recommend caution regarding any further leaks from mitadesigns.
Blacklight Retribution

Black Ops II – Weapons Are “Balanced From The Ground Up,” More on Map Design and Social Integration
Treyarch Studio Head Mark Lamia discusses Black Ops II multiplayer, including how maps are conceptualized, Treyarch’s interest in the social aspects of multiplayer, and most importantly, weapon balance.
“We really enjoy creating distinct, unique locations,” Mark Lamia tells Now Gamer. Many Treyarch fans might not know that story and background play a large role when it comes to the conceptualization of multiplayer maps within the Treyarch studio. Lamia discusses further, “we have a story for each of these locations that we come up with. Whether or not the player knows it, that’s part of our conceptual process when coming up with our maps.”
This also carries over to locations within the maps as well. Lamia explains, ”we place a lot of emphasis on wanting to have distinct locations within a map so that, as much as possible, you could say where you’re at.” This greatly benefits players who use “call-outs” while playing with others in Call of Duty’s multiplayer.” We think that not only is that artistically interesting for us, but also from a gameplay point of view, there’s a real nice benefit to having that,” Lamia adds. Fans can also expect much more life-like maps thanks to the many engine upgrades and new lighting techniques that Treyarch will be implementing.
Treyarch took a giant leap forward in the original Black Ops when they introduced Theater Mode to the Call of Duty franchise. Lamia states that it played a large role in adding a unique and creative element to Call of Duty’s multiplayer, something that he explains we can expect more of in Black Ops II. ”We also like that there is a creative element inside of Black Ops,” says Lamia when referring to the introduction of Player Cards, Theater Mode and other tools that allow players to “show off in unique and interesting ways.” He added, ”It has this unique social implication but also just in terms of being able to share the experience with other people.”
Again, we can most likely expect further improvements to the Theater Mode and Elite Integration in Black Ops II, something Lamia touched on earlier here.
“Weapon balance is critical” explains Lamia. ”With Black Ops’ multiplayer, there was a certain balance of gunplay and gameplay that we wanted to strike,” which for the most part, many would argue the team got right, minus a few odd weapons like the FAMAS, for example. Generally, Black Ops was praised as one of the more balanced titles in the later half of Call of Duty’s history. Lamia stresses, “we really enjoyed the gunfight that occurs,” and it seems to have showed.
When it comes to Black Ops II, Lamia reveals that players can expect a brand new weapon balance system built from the ground up which falls in line with Treyarch’s general multiplayer philosophy this time around. Earlier, Treyarch noted that Black Ops II’s multiplayer will be “stripped back to the core” and that they will be “challenging some long held assumptions.” Lamia adds, “I think our weapons and our balance are going to be unique to Black Ops II. Any conception you have about any weapons in the Call of Duty franchise, you set aside when you’re playing Black Ops II. It’s being balanced from the ground up for this game that we’re creating.”
What sort of things are you most looking forward to in Black Ops II’s multiplayer? Better maps, new engine upgrades, improved Theater Mode/Elite or the revamped weapon balance system? Let us know in the comments below!

Friday, May 18, 2012
New Black Ops 2 Trailer Incoming This Saturday
Call of Duty: Black Ops 2 will be getting a brand-new trailer this Saturday. In what seems to be a trend since the days that Modern Warfare 2 was being promoted, the new trailer will be aired during the ad break of a major sporting event. It’s not a basketball game this time around – it’s a soccer / football game.
The Champions League Final between Bayern Munich and Chelsea FC will be the event that the next Black Ops 2 trailer will debut. If you live in the UK you can watch it on ITV 1 or Sky Sports 1 this Saturday, May 19. Don’t fret if you’re not a resident of the UK because the trailer will be put online shortly after, and shortly after that we’ll post it up in here.

Wednesday, May 16, 2012
Leaked Black Ops 2 Multiplayer Screenshot Is Real
A couple weeks ago an image surfaced that claimed to be a screenshot (embedded below) of Black Ops 2′s multiplayer. Many people wrote it of as a fake but we still ran with the story partly because it looked a little too good to have been photoshopped, and also because we wanted to ‘put it out there.’ Well, as it turns out, the screenshot has been proven to be the real-deal.
A Black Ops 2 interview with Treyarch’s Studio Head Mark Lamia by CvG briefly shows a shot of the wireframe of a Black Ops 2 map being worked on by a developer. Lo and behold, the very same faction icon and killstreak indicator appear in the video as in the leaked screen, proving that the leaked screen is a genuine shot of Black Ops 2′s multiplayer, albeit very early in development.
Check out the images below:

Friday, May 11, 2012
BO2 Weapon List
*Work in Progress..
BLACK OPS II Weapon List
XM8 (Assault Rifle):
The XM8 was a developmental U.S. Military designation and project name for a lightweight assault rifle system that was under development by the United States Army from the late 1990s to early 2000s. The Army worked with the German small arms manufacturer Heckler & Koch (H&K) to develop the system to its requirements in the aftermath of the Objective Individual Combat Weapon (OICW) contract, for which H&K had been a subcontractor to ATK. Although there were high hopes that the XM8 would become the Army’s new standard infantry rifle, the project was put on hold in April 2005, and was formally canceled on October 31, 2005.
AN-94(Assault Rifle):
The AN-94 is an advanced assault rifle of Russian origin. The initials stand for Avtomat Nikonova model of 1994, after its chief designer Gennadiy Nikonov who previously worked on the Nikonov machine gun. Official policy is for the Nikonov AN-94 to become the general issue rifle for the Russian Federation and Associated States (RFAS) armed forces, but (aside from around 1000 copies) it was still not in production as of 2006. Due to its complex design and expense its adoption has been very slow and it is in limited use; and it may never become general issue.[1] As of the beginning of 2012, the AK-74 (‘M’ variant) is still the general issue rifle used by the Russian military.
M16(Assault Rifle):
The M16 (officially Rifle, Caliber 5.56 mm, M16) is the United States military designation for the AR-15 rifle adapted for semi-automatic, three-round burst and full-automatic fire. Colt purchased the rights to the AR-15 from ArmaLite, and currently uses that designation only for semi-automatic versions of the rifle. The M16 fires the 5.56×45mm NATO cartridge. The rifle entered United States Army service and was deployed for jungle warfare operations in South Vietnam in 1963,[4] becoming the U.S. military’s standard service rifle of the Vietnam War by 1969,[5] replacing the M14 rifle in that role. The U.S. Army retained the M14 in CONUS, Europe, and South Korea until 1970. Since the Vietnam War, the M16 rifle family has been the primary service rifle of the U.S. armed forces.
SCAR(Assault Rifle):
*Unclear whether its the H or L varient. The Special Operations Forces (SOF) Combat Assault Rifle,[5][6] or SCAR, is a modular rifle made by FN Herstal (FNH) for the United States Special Operations Command (SOCOM) to satisfy the requirements of the SCAR competition. This family of rifles consist of two main types. The SCAR-L, for light, is chambered in the 5.56×45mm NATO cartridge and the SCAR-H, for heavy, fires 7.62×51mm NATO. Both are available in Long Barrel and Close Quarters Combat variants. The FN SCAR systems completed low rate initial production testing in June 2007.
Magpul M4A1(Assault Rifle):
Unclear if in game, only seen on marketing poster. The M4A1 carbine is a fully automatic variant of the basic M4 carbine intended for special operations use. The M4A1 has a “S-1-F” (safe/semi-automatic/fully automatic) trigger group, while the M4 has a “S-1-3″ (safe/semi-automatic/3-round burst) trigger group. The M4A1 is used by almost all U.S special operation units including, but not limited to, the Army Rangers, Army Special Forces, Navy SEALs and Air Force Combat Control Teams. The M4A1 is especially favored by counter-terrorist and special forces units for close quarters combat because of the carbine’s compactness and firepower.
MP7 (Sub Machine Gun):
The MP7 is a German submachine gun manufactured by Heckler & Koch (H&K) and chambered for the HK 4.6×30mm cartridge. It was designed with the new cartridge to meet NATO requirements published in 1989, as these requirements call for a personal defense weapon (PDW) class firearm, with a greater ability to defeat body armor than current weapons limited to conventional pistol cartridges. The MP7 went into production in 2001. It is a direct rival to the FN P90, also developed in response to NATO’s requirement. The weapon has been revised since its introduction and the current production version is the MP7A1.
M249 SAW (Light Machine Gun):
The M249 light machine gun (LMG), previously designated the M249 Squad Automatic Weapon (SAW), and formally written as Light Machine Gun, 5.56 mm, M249, is an American version of the Belgian FN Minimi, a light machine gun manufactured by the Belgian company FN Herstal (FN). The M249 is manufactured in the United States and is widely used by the U.S. Armed Forces. The weapon was introduced in 1984 after being judged the most effective of a number of candidate weapons to address the lack of automatic firepower in small units. The gun provides infantry squads with the heavy volume of fire of a machine gun combined with accuracy and portability approaching that of a rifle.
Unknown Tri-Barrel Shotgun -Possibly 870 MCS (Shotgun):
The Remington Model 870 is a U.S.-made pump-action shotgun manufactured by Remington Arms Company, Inc. It is widely used by the public for sport shooting, hunting, and self-defense. It is also commonly used by law enforcement and military organizations worldwide.
Kriss Kard (Pistol):
The KARD’s barrel is fixed, rather than the tilting barrel system used in most conventional pistols. To provide inertia, a weight is located at the front of the gun which is actuated by the bolt. The weight, which tilts downwards during recoil, provides the same functionality (interia) as a slide on a regular pistol. By the time the bolt and barrel separate, the pressure inside the barrel will be at safe levels. A recoil spring pulls the bolt back intro battery (stripping a round off the magazine on its return journey).
M1911 (Pistol):
The M1911 is a single-action, semi-automatic, magazine-fed, and recoil-operated handgun chambered for the .45 ACP cartridge.[1] John M. Browning designed the firearm which was the standard-issue side arm for the United States armed forces from 1911 to 1985. The M1911 is still carried by some U.S. forces.
BLACK OPS II – Vehicles
X-47 Pegasus
The Northrop Grumman X-47 is a demonstration Unmanned Combat Aerial Vehicle. The X-47 began as part of DARPA’s J-UCAS program, and is now part of the United States Navy’s UCAS-D program to create a carrier-based unmanned aircraft. Unlike the Boeing X-45, initial Pegasus development was company-funded. The original vehicle carries the designation X-47A Pegasus, while the follow-on naval version is designated X-47B.
Avenger UCAV
The General Atomics Avenger (formerly Predator C) is a developmental unmanned combat air vehicle (UCAV) built by General Atomics Aeronautical Systems for the United States military. Its first flight occurred on 4 April 2009. Unlike the previous MQ-1 Predator and MQ-9 Reaper (Predator B) drones, the Avenger is powered by a turbofan engine, and its design includes stealth features such as internal weapons storage, and an “S” shaped exhaust for reduced heat and radar signature.[4] The Avenger will support the same weapons as the MQ-9, and carry the Lynx Synthetic aperture radar SAR and a version of the F-35 Lightning II’s electro-optical targeting system (EOTS), called the Advanced Low-observable Embedded Reconnaissance Targeting (ALERT) system. The Avenger will use the same ground support infrastructure as the MQ-1 and MQ-9, including the ground control station and existing communications networks.
Twin-Engine F-35 (Nickname)
The Lockheed Martin F-35 Lightning II is a family of single-seat, single-engine, fifth generation multirole fighters under development to perform ground attack, reconnaissance, and air defense missions with stealth capability. The F-35 has three main models; the F-35A is a conventional takeoff and landing variant, the F-35B is a short take off and vertical-landing variant, and the F-35C is a carrier-based variant. The F-35 is descended from the X-35, the product of the Joint Strike Fighter (JSF) program. JSF development is being principally funded by the United States, with the United Kingdom and other partner governments providing additional funding. The partner nations are either NATO members or close U.S. allies. It is being designed and built by an aerospace industry team led by Lockheed Martin. The F-35 took its first flight on 15 December 2006.
QuadRotor
CLAW (Cognitive Land Assault Weapon)
Osprey 2 (Nickname)
